Next session

When: Nov, 22nd to 24th 2013

Where: Rameldin's Rasthaus

Who: Us as usual

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Having barely escaped the onslaught in the palace, the company now finds itself flying together with Commander Sintar towards the shipyards. The stakes are high as the city beneath them is sinking into the chaos of a very badly planned revolution. Impulsive momentous decisions led them all there and it does not seem they're about to see the end of it.

Sunday, December 20, 2009

Dura Lex, Sed Lex

Hello all, a little reminder of some rules that may have escape the all seeing eye of the GM:
- Double check your age effects (p13)

-Class Skill Max Ranks: The maximum number of ranks a
character can have in a class skill is equal to his character level
+3. A class skill is a skill associated with a particular class.
Class skills are listed in each class description in this chapter.

-Bor Rifle: The signature weapon of the Dwarven Gunners
of Bor, these longrifles are powerful ranged weapons limited
only by their need for boom powder (see page 120 for the
description of boom powder) and their two round reload time.

-Mastercrafted and Superior Weapons
A mastercrafted or superior weapon is a finely crafted version
of a normal weapon. Wielding it provides a +1 or +2 bonus
on attack and damage rolls.

-Sommerlund Greatshield: This massive wood and steel
shield is nearly as tall as its wielder and tends to be very bulky
and tiring over protracted use. In most situations, it provides
the indicated shield bonus to your Armour Class. When
employing a Sommerlund Greatshield in combat, you take a –
2 penalty on attack rolls because of the shield’s encumbrance.
Also, the Sommerlund Greatshield is the only shield that
limits the wielder’s Dexterity bonus to Armour Class.

-Special Items versus Backpack Items
A Backpack is an adventurer’s best friend. Under normal
circumstances, an adventurer can keep two items in pouches
on his belt, one in either hand and up to eight items in his
Backpack. Unless otherwise noted, any item will fit in a
Backpack, though some might have to be broken down or tied
along side it to remain stable. Weight is only relevant when
calculating encumbrance and that should only be done if there
are game-important issues with how much weight a character
is carrying.

I ll keep updating this entry, so please check!

Saturday, December 19, 2009

Next Session time/Place and a special Evening

Hi @ll!

It seems we are reaching an agreement for next session:
So C&T Party palace the 8th of January 2010, 20h lady and lads?
Adventure is ready for you to play, live and maybe... die. Hehehe



Another thing, around the end of the January month I will host a Lord of the Rings Movie Marathon around 12h of Magic likely it will start a Saturday morning. Comments, requests? Leave it here!

Saturday, December 12, 2009

First blood

For a moment, greed overcomes Alast's sense of duty. should he have any. He quickly proceeds by emptying Lightning's purse and stealing the content of his backpack. Gustavius rushes forward yelling at him "Give him some potion !" and gesticulating "the green bottle!" He quickly jumps down the hole upon seeing that his commands are falling into deaf ears. The brave knight Erleothir is still standing where he was when the altar crumbled into the crypt, his mouth still open, incomprehension in his face. Griselda wields around should the noise have attracted any potential aggressors on the surface, but luckily there is none to be seen.


Meanwhile, Alast noticing an angry dwarf rushing at him, quickly stuffs the content of the last Laumspur potion into Lightning's mouth. But Gustavius quite does not make it to Lightning and Alast for he has just seen something odd: a robed man just running away from a corner of the crypt to another corner. and a gagged dwarf tied on one of the column...


In between this choice, blood talked higher and the dwarf was chosen first. Liberating the words from the dwarf mouth tied up by a piece of tissue, a request for help came along with more questions than answers. Alast even without understanding the dwarven dialect, cut the ties around him with his corsair sword.
Meanwhile; Griselda went down carefully, followed by Erleothir. Lightning limping, adapted himself to his cured leg. As none gave much interest to the robed man, the questions to the new dwarf ended in more questioning back, and only the intervention of the diplomatic Erleothir, saved the situation from escalating. Griselda and Erleothir provided him weapons. It wasn t safe to walk in the Magnamund without any defenses.

Griselda found a table with diverse equipment. Mulchanor del Shai, as he names himself, claimed the those as his belongings. None complained. He recovered everything but provided gifts to the Mage, a Staff and a dark scroll, unopened. Gustavius went to the entrance of the corridor where the man left minutes ago, ans screamed "Marghal!" A dark powerful laugh echoed in the corridor. Erleothir and Griselda opened the march in the dark tunnel; followed by Lightning and Alast, both dwarf closing the path. Disturbing chants lightened the way, stopping only to get a Skeleton rising from the path till where it started.

As Mulchanor immediately aimed and shot at the disturbing appearance, Gustavius shouted at his team-members to "Duuuckkk"! Alast threw himself on the floor while Erleothir and Griselda felt the bullet passing by to hit the head of the skeleton, destroying it. Lightning wasn't so fast, but he escaped unharmed. More chants coming from ahead, Lightning chanted a different music while Alast stood up again. Erleothir and Griselda advanced with caution, only to be stopped by 2 erupting skeletons, not as big as the first one but enough to impose respect on our heroes. Things occurred very fast, as Marghal started to chant again he was hit by Lightning's spell. Almost at the same time, Gustavius' bullet destroyed half of the skeletons on the right side, Erleothir tried to attack the skeleton facing him, he pulled his sword back but only to sink it in Griselda's shoulder, leaving her half dead, impaled with his own broadsword. He quickly used his shield to protect what was still alive in her. Alast ran to Marghal, while this one casted 3 more skeletons, leaving him behind a wall of angry bones. One of the skeletons suddenly turned back and gave chase to Alast One more bullet killed off the half skeleton, leaving Mulchanor smiling, they made the good choice when liberating him. Lightning lost his mind for a while and provided a potion to Griselda, saving her, with the sword still stuck in her shoulder, she awoke in pain. One more bullet whistled past our heroes and hit something outside the tunnel. Griselda tried to strike another one with her spear, but her wound was fresh and she stroked the wall. Another bullet gave rest to some more old bones, as Alast stroked Marghal, which seemed to talk with him before running away. Erleothir came near Griselda to take his sword back. Erleothir, seeing her still alive, killed with one strike another skeleton. 2 where now running at them, as the last one was going after Alast. Lightning prepared another spell, as the dwarven shooting squad advancing and reloading kept in making it an hard time for the bones. One more was down. Gustavius suddenly yelled a Marghal "What feeling is it to be discarded by Haldruk?" But no response came back in the heat of the battle. Griselda used her blanket to put on her wound, Alast back-stabbed Marghal in the neck. Killing him. Apparently. The 2 skeletons were sitting ducks to be killed now. Even so Alast slit Marghal throat, just in case.

Tuesday, December 1, 2009

From land to the sea

September, 21th 5000, Near Tyso

On top of the hill, Huldrak's manor keeps a good eye over the fishermen village. Only a garrison is coming over the roof lines. Strategically located in front of the tavern, it is back to the sea.
The old cemetery closes the road and marks the end of the village, a reminder of all everyone's future. At least the one of those whom the sea didn't want.


Today the sea calmly caresses the shores of this land, while the manor is receiving the visit of very special guests. From the Shadaki sea, Alast came with for only ambition to swim in gold. Many like him seek fortune in the lands of Magnamund. Many found death instead. From the mountains of Bor came Gustavius to help and get on his own quest. From the Sommerlund, the brave Knight Erleothir embraces his own quest and seeks the advice of Huldrak the Sage. Griselda doesn't speak her mind openly but shares her weapon knowledge with the enemies of the free land. This party is also blessed with the good service of an unusual Dessi's Magician, Lightning.

One by one they were gathered in a small waiting room where a little bit of their personality already came out. Alast acts weirdly to most of the other adventurers, while the dwarf and knight started to talk to kill time instead of the pirate. Griselda was acting as she couldn't speak. Words are not her most powerful weapon and she uses them more as a command than anything else. Lightning was late. Very late. At least Huldrak knows it. They tried to talk all together, with little success, as not everybody speaks the same language. They discovered soon enough that Lightning was either a bad translator or a funny fellow. At least Alast was happy to talk with someone who could actually understand him. As time went by, they noted that they were closed between four walls. when the entrance doors lock was open with a little click sounding loudly none acted. Alast quickly checked the second one when the click echoed in the room. He checked the door, maybe as quick as the door slammed him on the floor.

A few moments after getting in Huldrak´s working room, the Mage went pale and when away running. Huldrak only told him, next room, the door in front. Difficult to understand the Mages and erudits. They really have a language of their own.

Slightly suspicious, the gathering soon turned into a personal meeting. Understandable as they never met before. Who would willingly share its story and secrets - good or dark - with complete strangers? Could it be that each one of them had sins to confess, or deeds to redeem?

Alast was the first. No sooner he had finished that it was Gustavius' turn. Time passed by, and after Gustavius came out of Haldruk's private room. Erleothir was called. But then something odd happened. After a few minutes Gustavius was called again in the meeting room to discuss further details... but together with the Sommerlund Knight. Meanwhile Griselda grew more and more impatient. But not for long as it was her turn to have the long awaited private audience when a puzzled Gustavius and Erleothir came back to the waiting hall. Both of them then tried to communicate a bit with Alast and exchanged some polite phrases and it seemed the tension lowered a bit. The mage Lightning was still nowhere to be seen and it seemed as if he had completely vanished in some other room of the manor. He made it back right on time when the Telchos amazon had finished her discussion. But don't think she dared talking to her new companions of fortune while waiting... Lightning was quicker than the rest of the company, maybe Mages don't use as many words as us.

As all finished, it was time for a final meeting before the adventure. All must find the necromancer which is hiding in an Island nearby, he has information that can be used for Huldrak to track down the Dark Lord Servants and provide vital information to our heroes for their personal quests. All seemed ready to act as a team, at least as long as their were going to the same place. Huldrak provided to each one of them 2 potions of Laumpsur, treasures for the braves. He also rented a Shadaki Vessel, called the Albatross to take them to the island and take them back. 12 sailors will wait for the orders of Alast, their temporary Captain. But they'll only have 3 days to fulfill their quest, otherwise, they will need to make a new contract...
A 6 hours trip to dangers and rewards, if they won't fail. Huldrak bid his farewell to the Company and provided them the location of the boat, right in front of the tiny village of fisherman. At last, they were on their own.

Different opinions aroused. Decisions were quickly made, even if wills disagreed. Gustavius pointed the first that it would be clever to check the island at daylight, as necromancer and living-death creatures are more powerful by night. So all decided to seek information in the surroundings. Griselda was more than Impatient and only the mage followed her to the cemetery. Alast and Gustavius went to the local Tavern to seek for beer and maybe some information. Erleothir followed the path to the garrison where he could discuss military issues and find some information. They decided to gather later on the boat.

Time passed by, and as they returned the shared what they discovered. The mage informed that the old cemetery contained the Huldrak's Crypt, but was magicaly protected. Nothing else was found there. Erleothir was much more lucky and obtain from the Captain of the Garrison, Imrol, some precious information about the Island. In the center of the island some ruins can be seen, with an altar right in the middle. He also underlined the fact that the island evil is present all night, but during the day it is possible to walk it. But the cold rapidly take on his soldiers bones when the night falls there. Alast and Gustavius almost had tavern problems while discussing with some old mariners. The Mariners were slightly reluctant on giving information about the island stating that "they should best ask the Haldruk Family". At least, they discovered that the island was a natural fortified one, and only the east side could be approached by boat.

Now in the Albatross, the little company discussed the best timing to approch the island. Taking in account the time to travel there, the boat will sail late enough to reach it along the sun. Before sleeping, doubts about the good will of Huldrak cloud the minds of the adventurers Erleothir and Gustavius, which stayed on desk a little longer, as Alast, who decided to enjoy being a captain, even for the short time of these adventure. He gave his orders, but didn t claimed food for Lightning and Griselda. Those two didn't find food where they wandered. The newly captain gave the order to be awaked when the island would be on sight. Cradled by the sea and the snoring of Griselda.

At the large of the island one sailor came to awake the captain, but he refused to awake, and returned to sleep. Thankfully, Erleothir seems to sleep lightly and awoke while the captain returned to his dreams. First he awoke Gustavius, none wanted to awoke Griselda, except Lightning. Alast awoke due to the noise made by all, the island was there! Time for breakfast, maybe it could be their last meal...

Now fully awake and ready they jumped in the little boat which will take them to the island. When the boat was fully down, ready to row, Erleothir asked: are we in the right side of the island. They retook their place in the Albatross, waiting for the vessel to face the East. Suspicious looks toward Alast started to put his ability as a sailor in doubt. As the boat was facing the island, on the right side this time, Erleothir suggested Griselda to use her scouting abilities as the front of the boat. That actually also took her from rowing as the others. She showed soon her skill as she was not only able to spot the perfect place were to arrive in the island but also she could evaluate the distance to the ruins. All seemed to be indicating a perfect hunt for the company.

The sun had finally fully appeared in the horizon. Now in hostile land, the words were fewer and the weapons closer. Gustavius was opening the march, followed by the mage and Griselda, escorted by Erleothir on her left, and Alast on her right. After 40min of quiet walking in the deserted island, only the mountains seemed to trap them inside a box. In front of them, only the ruins, now only at a few minutes of a quick run, defied their intrusion. Alast ran a little afar from the party with no apparent reason. He returned with a dead half eaten raccoon which he offered to Griselda. Her gestures where quite expressive for the non speakers of her language to understand what she wasn't interested. Alast kept the raccoon in one of his many pockets.

Griselda went to check the ruins, but only found 2 walls raising from the ground as last protector of an ancient altar. No enemies nearby. Meanwhile the rest of the company were having a pic-nic close to the ruins. Finally they all inspected the ruins when the mage noted the pentagram in the middle of the altar. Soon, images from the past, the knowledge of the Dessi, indicated him that this altar was the source of power of this place, destroying it will let free the island of the evil grasp of the dark power. He also knew that the weapon used will be destroyed in this process. Using all his power, guided by the Dessi spirit the altar crumbled and bury itself in the crypt hiding below. Thankfully the party was far enough not to be dragged into the suddenly appearing pit. The burst of sunlight and the destruction of the source of evil turned 4 waiting skeleton warriors guarding the crypt into a mass of old harmless bones. The cloud of smoke and dust was still hanging in the air when Lightning, for some reason only known to himself, decided that one heroic deed per day was not enough... he jumped into the hole. Directly followed by Alast the pirate. As Erleothir, Griselda and Gustavius just finished dusting off and were recovering from the shock of the explosion their jaws dropped at the sight of Lightning, lying dead on the floor of the crypta below them, his leg broken in an unnatural angle and one of his Laumspur potion pots broken on the floor. Alast was just recovering from his own jump and barely assessing the situation. Darkness stretched around them in the crypt...